Intenet, Mobile, Wireless, Television, Radio, Waves, Google, Social Network symbolize connectivisim.
Int the article , the theory of digital age http://www.elearnspace.org/Articles/connectivism.htm, the conclusion says
"Conclusion:
The pipe is more important than the content within the pipe. Our ability to learn what we need for tomorrow is more important than what we know today. A real challenge for any learning theory is to actuate known knowledge at the point of application. When knowledge, however, is needed, but not known, the ability to plug into sources to meet the requirements becomes a vital skill. As knowledge continues to grow and evolve, access to what is needed is more important than what the learner currently possesses.
Connectivism presents a model of learning that acknowledges the tectonic shifts in society where learning is no longer an internal, individualistic activity. How people work and function is altered when new tools are utilized. The field of education has been slow to recognize both the impact of new learning tools and the environmental changes in what it means to learn. Connectivism provides insight into learning skills and tasks needed for learners to flourish in a digital era."
To expand the meaning of conencting exponential growing sciences, the art of understanding theories must be crystallized. An interesting blog http://www.learning-theories.com/ exactly pinpoints. The connectivism theory is related to Discovery Learning under Paradigm: Constructivism
http://www.learning-theories.com/discovery-learning-bruner.html or
to paradigm Behaviourism
http://www.learning-theories.com/behaviorism.html
a) Classical example would be the google trends in India that I use to understand digital age.
I am constructively understanding the Behaviour of Internet at a point when I am free.
b) Event let Behaviour in mass communications places like airports or olympics
I also coin a new theory for Digitalinuisim which is like Humanistic theory
http://www.learning-theories.com/category/humanist-theories . The fullfilment of The digital versions of digital ideas/philosophies and converging the learning to accomodate the digital manifestations of the technology.
1) Digitalinuisim goes step further in multi pronged learning and with practical possibilities or implies future possibilities to achieve the same
2) In its pursuit, Digitalinuisim works like a multiplier effect ( ex- Code Jam by Google) which used the word Code and Jam which were two different learning instruments in their own right to propogate a new freeware language especially the google Python.
3) Information is growing, replicating in all unnecessary forms with blogs, mobile sms, mms, u tubes, emails. Not all information is design based learning
http://www.learning-theories.com/design-based-research-methods.html
4) Digitalinuisim is the method of getting the mixing the behaviour, winners, losers, and then creating the context to feed into social Humanistic behaviour
Example1:
1) Voting machines in India -> Voter cards -> Voting -> electorate
2) Pan cards-> efiling in India -> Tax returns -> Tax paying Indian population
Thus the mix of electorate and Tax paying Indian population needs a content which are determined by Pan cards and Voter cards. The ability of Digitalinuisim to mix the two different behaviourial processes is the power of miss mash. It wont be funny if a Indian electorate wants to file Tax returns using a Votercard. Thus Digitalinuisimfeeds into a new digital technology that is convergence of two processes and connects them , multipronged.
Example 2: Thus we have the All Bangalore One card which every Bangalore person must hold. Here Digitalinuisimcombines Identity process with Paying process similar to Suica of Japan.
The multipronged of behaviour assumes money is digitalized in cards and also the new behaviour of humans to use one digital card with two processes. It also assumes the parallel world thus complicating the Design based theory.
Welcome to the new world of "Digitalinuisim"
Wednesday, July 23, 2008
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